Dance club

Far Cry 6: How to Navigate the Disco to Solve And the Beat Goes On…

Can I request this dance? Here’s how to navigate the dance club and solve And The Beat Goes On… in Far Cry 6.

Far Cry 6 and the beat continues… is one of the treasure hunts in the game.

It asks you to climb, grapple, and swing through an abandoned dance club, while music plays in the background and jumps over electrified puddles. Fun!

This page explains where to find pipe locations in Far Cry 6 to complete Yaran’s most authentic treasure hunt rapidly.

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Watch 27 Far Cry 6 Easter Eggs and Secrets

Far Cry 6 And the Beat Goes On… location

Treasure Hunts in Far Cry 6 are optional activities that often involve solving environmental puzzles and putting your grappling hook to good use with acrobatics in caves or military bases. At the end of each, you will receive unique rewards, ranging from unique weapons to weapon charms.

Here is where you can start the And the Beat Goes On… treasure hunt:

  • And the Beat Goes On… Location: Located between Segunda and the Sabiduría Valley in Cruz del Salvador, southwest of Montuno’s hideout.

Now let’s move on to the steps to complete the quest.

Looking for more help? If you’re just starting out, we’ve got pages on male and female Dani Rojas, completing Fuel the Revolution, how to destroy anti-aircraft guns, and where to go first on the map. Elsewhere we explain where to find the locations of Triada Relic, Parting Gifts, The Long Drop, Cache Money, Rising Tide, High Supply, And the Beat Goes On, The Last One to Leave, Liquid Courage, The Missing Muse, The Emerald Skull , Realest Yaran, Chorizo ​​location, Far Cry 6 best weapons and GDP oil rig. Finally, we explain the secret ending of Far Cry 6.

How to complete And the Beat Goes On… explained

This one starts by heading to Danza’s cave and reading the note on the locked door. From there, shuffle or shoot the wooden door and jump inside.

Head down the stairs to find an abandoned, flooded nightclub. There’s a locked door that needs power, which we’ll get to later. For now, aim for the disco ball on the ceiling and use the grappling hook to hang from it. Jump onto the platform at the other end and activate the switch to turn on the lights.

Go back down and return to the locked door. The ground will be electrified, so watch your step – jump on the rocks to get to the other side.

Now we’re going rock climbing. Everything is quite simple, although at some point you will run out of ledges above you. Once there you need to look to your right where there is a rope hanging from the ceiling and jump to the ledge at the other end.

Move to the right using said ledge until you run out of room to keep moving forward. Look to your right to find another ledge with a blue cloth and the aforementioned rope, and jump up. You are finally standing.

The ground is electrified again, so we take the right path instead. Keep going until you see a small gap with a stream of water falling in between. Jump to the other side and start climbing. There is yet another orange rope that you can use as a reference for where to jump.

The biggest difference from the similar segment from before is that the electrified water current will cancel your climb if you come in contact with it. Luckily, this can only happen when jumping across ledges with water in between. It always repeats the same pattern, so just time your jump accordingly. In the worst case, you can go all the way back.

After completing the climb, move to the other end to see a cavern that leads to an electrified puddle below. Use your grappling hook with the orange rope on the ceiling and slowly descend. Now swing forward and unclip from the rope once you’re close to the other end to drop safely to the ground.

We are getting closer to the end. Follow the path forward and climb onto the ledge with the blue piece of cloth. From there, look across the room – you’ll see another electrified stream of water, as well as a grapple point on the ceiling. That’s right, you’re going to have to time the next leg just to get to the other end. We recommend doing it all at once – activate the grappling hook, and as soon as the electricity goes out, move forward and quickly detach when you’re close to the other end.

Finally, head to your left into the purple-lit room to pick up the Ay Lola “La Figura” USB Drive, along with a 1911 Pistol and the Deader than Disco Charm (Chrome) inside the chest. That’s it for this treasure hunt!